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Introduction Generate the model Connect mesh part by a modeler Correct morph target Web Ring/Links Contact |
Generate Hires model
You can load the object by clicking on the second icon in the tool bar, from the import option in the file menu or the quickest way the CTRL-I sequence. When the object is load, goes to the Subdivision Method from the edit menu. There are three subdivision methods. The Catmull-Clark method is the nearest as Blender Sub-Surf except that you cannot choose the number of iteration and several may required. The Loop method divides only mesh that contains only triangles. Finally the most interesting one, the Surface Curvature method. This one, divides a model keeping mostly or exactly the meshs size. All other methods generate high-resolution polygon with a lesser size. The Surface Curvature allows Hires to be used at the end of the mesh development. Because this feature is only available in hires this operation that cannot be realize in the modeler program. After choose the Surface Curvature method a dialog box comes to set the option that will use during the subdivision process. For the first time, select the Surface Tightness value to 1, that will subdivide only the polygons. Do you remember the first image of this tutorial? To get the result obtains in Blender, the table must be divide 4 tiles with the Catmull-Clark Method.
Just by pushing ctrl-g, the tables quality increases significantly. Unfortunately, a fifth subdivision will create a model with 372613 vertices, 372480 faces and the 620972 texture vectors. So it is important to choose a compromise between the number objects elements and its appearance. In this case a table generated by third subdivision will be fine. Load once again the model, divides it 3 time or use the undo feature to get the model divide 3 time. After, the model can be save by clicking on the save button , choosing the export option in the file menu or with the sortcut ctrl-e. Validate the default option and choose a file name. |
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