Blender Section


Light the headlight.


Other lights.

Web Ring/Links


Light the headlight from the front.
Illuminate a headlight when it creates light needs two lights. One, inside, to simulate the light generated by the headlight. The second, outside, simulates the effect of the first lamp on the headlight. 
The headlight's material must be change to increase its light refraction, by giving a high or maximal value on the following parameters Refraction (Ref), Specularity (Spec) et hardness (Hard).
Like this, as shows on the rendering the headlights generate light and seem on. Unfortunately, the car being illuminate too, that is not realistic.
Illuminate only the headlights.

Blender allows a lamp to illuminate only the objects locate in the same layers. Do to so, the headlights must be separate from the body car to become a separate mesh. In the edition mode, select headlight's vertices and separate them from the body car by pressing the 'p' key. Since Blender 2.28c splitting the mesh must be confirm by the option "selected". Two layers will be use. The layer 4 will contain the headlights and the reflection light. The layer 0 will contain the car and the spots to simulate the headlight's beam.
After leave the edition mode, the layer of the car, headlights and lights are change by selecting them and press the 'm' key follow by key number of the layer. 
The light's power may be change with the 'Energy' setting to obtain the expect effect. Especially, do not forget to select the 'layer' button for the reflection light, to limit the light illumination to the headlights.
As the image rendered with camera shows only the selected layer, both layers, the 0 and 4, must be select before make a rendering.
Now the image shows headlights on generating light without illuminate the car.

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