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Light the headlight from the front.
Illuminate a headlight
when it creates light needs two lights. One,
inside,
to simulate the light generated by the headlight. The second, outside,
simulates the effect of the first lamp on the headlight.
The headlight's material must be change to increase its light
refraction,
by giving a high or maximal value on the following parameters
Refraction
(Ref), Specularity (Spec) et hardness (Hard). |
Like this, as shows on the
rendering the headlights generate light and
seem on. Unfortunately, the car being illuminate too, that is not
realistic. |
Illuminate only the headlights.
Blender allows a lamp to
illuminate only the objects locate in the same
layers. Do to so, the headlights must be separate from the body car to
become a separate mesh. In the edition mode, select headlight's
vertices
and separate them from the body car by pressing the 'p' key. Since
Blender
2.28c splitting the mesh must be confirm by the option "selected". Two
layers will be use. The layer 4 will contain the headlights and the
reflection
light. The layer 0 will contain the car and the spots to simulate the
headlight's
beam.
After leave the edition mode, the layer of the car, headlights and
lights are change by selecting them and press the 'm' key follow by key
number of the layer.
The light's power may be change with the 'Energy' setting to obtain
the expect effect. Especially, do not forget to select the 'layer'
button
for the reflection light, to limit the light illumination to the
headlights. |
As the image rendered with camera shows only
the selected layer, both
layers,
the 0 and 4, must be select before make a rendering.
Now the image shows headlights on generating light without illuminate
the car. |
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