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Introduction.
This tutorial explains how setup realistic headlight. The reader must know how to use Blender, create and modify mesh, apply material, create light and use layers.
Spots creation.
Intuitively, the artist put a
spot inside the car's headlight to
simulate
its light creation. If necessary, the spot beam's angle (SpotSi) may be
modified to be the closer possible as the headlight.
The second headlight is creating by a link (alt-d) of the first spot.
Like this, modify the light power of one automatically change the
second
one.
In this way, A rendering take from the rear of the car
works fine. Remark,
in this tutorial a spot halo is use, to show the light.
|
A rendering take from of the car's front
shows that the method explains
above cannot create realistic light. Because, even if the headlights
generate
light, they seem off. |
How works lighting.
Blender shows a lighted object only when it reflects light. Because, the spot is inside the headlight and the camera outside, the light reflection on the headlight goes inside it, on the opposite direction of the camera.
A little test with a square wearing a transparent material, a camera
and a spot shows that quickly.
The three elements must be located on the same axis, to create
two renderings.
The first will show the square illuminate from the rear.
The second will show the square light from the front.
When the two images are compare, The spot's light do not
appears on
the first.
The square can only seen, because a world have been use and illuminate
smoothly the scene.
Light
from the rear |
Light
from the front |
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